Danger

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Description

Myrtis is a once elven woman who ascended to lichdom centuries ago. Her only goal in life is to ascend even further, to godhood. She wants to become the greatest being that ever existed.

Myrtis does not believe she is doing anything wrong. She has no qualms about killing, but isn’t cruel. The destruction left in her wake is a necessity, collateral damage, and will be irrelevant by the time she has ascended to godhood anyway, as she plans on rectifying all the damage she has dealt, with her new, godly powers.

Myrtis’ phylactery is one of the ten rings she wears on her fingers. Specifically, the middle finger of her left hand. She does not hide it as she does not view herself as threatened by anyone. The ring is a simple signet ring bearing the emblem of Eldath, as a way to show respect.

Appearance

Myrtis is a skeleton, as most liches are, but since this form is only temporary to her, she enjoys decorating it. She wears lavish dresses that hang lower than her feet, as well as valuable jewellery. She also enjoys decorating her skull by implanting and attaching jewellery to it. Some of the crystals embedded into her body are Blackstones, serving as an emergency power source should she ever need it.

Past life

Around the 9th century, Myrtis was a great albeit young elven druid, fascinated by nature and the power one can draw from it. She spent most of her time studying natural resources and learning new ways to exploit them using magic. However, as a follower of Eldath, she always took care not to cause reckless destruction, instead striving to find harmony and balance with nature. Unfortunately, these restrictions soon proved themselves to be a burden for Myrtis, as her experiments kept growing in size and ambitiousness.

In 837 DR Myrtis founded the Monastery of Eldath, a place where she could peacefully continue her studies in accordance with the teachings of Eldath, who, honoured by her actions, helped her create the Tree of Enlightenment. Myrtis, who had spent her whole life up to this point searching for ways to create power from nature, was amazed at what her goddess could achieve, seemingly effortlessly. She spent decades as the ‘First Master’ of the Monastery, trying to replicate Eldath’s blessing, yet never succeeding.

After growing frustrated with her own lack of power, Myrtis decided to leave the Monastery in 861 DR. Knowing she would most likely one day come back for the blessings of her goddess, she made preparations. A tunnel was dug and subsequently sealed in the Inner Sanctum of the Monastery, leading to the Underdark. She erased the memories of the Monks of Eldath involved, and placed her strongest illusion charm on the door leading to the chasm, so that no one would ever remember it. Finally, Myrtis set off into the Underdark, never being seen at the Monastery again.

The next centuries went by in a blur for Myrtis. After studying the Underdark’s perplexing fauna and flora, she learnt of the power that resided in forbidden and evil magic. Her years at the Monastery of Eldath had taught Myrtis one thing: If she wanted ultimate power like the one Eldath so casually demonstrated, she would have to become a goddess herself; And for the first time in ages, she saw a feasible way to get there. So, Myrtis set out to study all kinds of dark rituals and cursed items, eventually making it to lichdom in 1123 DR.

After becoming a lich, Myrtis did not stop to celebrate or rest. Her goal was even clearer than before: This form was but an intermission, a stepping stone to ascend to true godhood, and with her newfound powers she gained a newfound fervour for her plans. She became solely focused on her task, rarely if ever leaving her workshop deep under the surface, studying the power of magical ores and crystals. If anything, she became even further detached from reality, now that her goals were becoming more and more achievable. She gained a certain apathy for life, and started rejecting her pacifist ways. After all, why care about pesky mortal problems when unlimited power is at your fingertips? To her, her present was already her past, and any problems she caused could be rectified at a later time.

Around 1359 DR, Myrtis made the biggest discovery of her life: While researching magical ores, she developed a new kind of stone; Pitch-black, and able to absorb and contain tremendous amounts of power. She named this new ore Blackstone. With this new tool in her hands, Myrtis’ plans were now more palpable than ever. Feeling a sense of excitement for the first time in centuries, she forged a stratagem. With the use of various sacred relics and the Blackstone, she’d create a weapon powerful enough to kill and drain a godlike entity’s power, and combine it with her own to ascend to godhood. All she needed was a target, and for this she chose Orcus, Demon Lord of Undeath. Using her own undeath as pretence, she struck an alliance with Orcus, promising to build him a portal to FaerĂ»n in exchange for a role as one of his undead lieutenants. However, instead of summoning him, Myrtis would build a portal to Thanatos instead, and kill Orcus.

With the plan now set in stone, Myrtis just needed to wait for the right time. So, she finally took a long-awaited break from her studies, and simply observed the world above, watching and studying its mortal denizens. During this time, Myrtis, who already saw herself as a future deity, gained a certain appreciation for mortals. After all, as a goddess, they would be her subjects, her worshippers, her children. And as a supreme being, she enjoyed watching her children. She followed their struggles, and rejoiced in seeing them surmount them. She was still incomparably above them, of course, but they were in a way, quite ‘cute’, not unlike pets.

When Gundren Rockseeker uncovered the location of Wave Echo Cave in 1481 DR, she turned her attention towards the Sacred Flame. It was the artifact she had been waiting for, a flame strong enough to smelt Blackstone into Blacksteel. In doing so, she became aware of a party of adventurers deeply involved with Wave Echo Cave. Soon after she stole the Flame later that year, she noticed that The Party had begun chasing after her, in hopes of recovering the Flame. This amused her, and caused her to observe their adventures whenever she had free time, delighting in their antics. She elected them as their favourite children, and decided that should they ever manage to catch up to her, she’d reward them for all they’d done.

Roleplaying

  • Personality: Apathetic to most things, but a kind soul underneath. Bored and tired. Constantly distracted and lost in thought. Surprisingly friendly and motherly if you can grab her attention. Treats humans like pets.
  • Posture: Hunched over from studying constantly, almost always leaning on something, even though she floats. Will only straighten posture when angered.
  • Voice: Delicate and motherly, almost regal. Has an air of authority. Like old Galadriel, but as a proud mom.
  • Habits: Yawns a lot. Sometimes gives pats like you would a pet. Plays and makes gestures with her fingers a lot while talking.
  • Goals: Wants to ascend to godhood.

Relationships

Myrtis has no relationships. She is so utterly devoted to her goal that, even as an elf, she did not form a single meaningful connection. This does not sadden her, since she views relationships as meaningless, and wastes of time.

Myrtis has been following the party’s journey closely, and has formed a parasocial relationship with them. She’s amused and impressed, and thinks it’s ‘cute’ that they’re trying so hard, when they’re just ‘helpless little mortals’. If their paths ever meet, she plans on offering a non-violent solution: She’ll propose a truce to the party, and promise them plentiful rewards as well as fix everything she’s done once a god. if the party agrees, she will genuinely hold up her end of the bargain. The party may even help her with her conflict with Orcus, in which case she’ll act like a proud mother and make them her demigod champions.